Space Editor 0.9.6

Not much of an update, but space editor now displays a little status message when it’s doing something… should stop people thinking it’s locked up when in fact it’s just trying to export that 100k block monster of a ship ūüėÄ

Also fixed a bug when loading pilots… should be a bit more stable now.

Download from github

Space Editor 0.9.5

Updated interface

Automagically find savegame folder

New ‘cleanup’ option (remove any entities with less than a set number of blocks)

Copy savegames (create backups)

Automagically copy in required library from space editor folder

Download from github

Space Editor 0.9.4

Pretty big update today, I’ve finally (after like…a weeks worth of struggling) managed to get modular building working. This means you can construct ‘modules’ (ie: parts of ships), export them, then import tham and attach them to other ships.

Here’s how it works:

I use the ‘White inverted corner block’ as an attachment point (this isn’t configurable at the moment, but I’m hoping to make a new blocktype soon and use that instead. For now though, don’t use that white inverted corner piece for anything else). So, make your ‘module’ and stick one of those blocks on it. Pay attention to its orientation!

Now, export that module in space editor.

Then, create the ship you want to attach the module to. Put a white inverted corner piece where you want the module to be attached. Again, pay attention to the orientation… your module will be rotated so its attachment block is orientated the same way as the one on your ship.

Load up your savegame in space editor, select your ship, select ‘Import module’ and navigate to the module file you exported earlier.

And that’s about it.

It’s been pointed out that to use the import module option (which relies on the space engineers library) this version needs to be installed in the same place as space engineers, which (for the steam version) is in:

c:\program files (x86)\steam\steamapps\common\spaceengineers\

I’ll work on creating a proper installer for the next version, but for now you’ll have to manually stick the space editor executable in there.

Download from github

Space Editor 0.9.3

Quick bugfix,

added warning about quick load stability

Download from github

Space Editor 0.9.2

Sorry for the quick turnaround here…

Building on the quick export functionality in the last release, this one now allows you to do a ‘quick load’ on a world. In quick load mode you can’t edit any of the individual blocks that make up your ship (this will become more important once I implement modular building) but you can import / export and save much, much quicker than when doing a full load. So you can quick load a world, clone a ship (I tested with the 2000+ block big red ship) and save the world again in a matter of seconds.

Download from github

space editor 0.9.1

Added a much, much faster export function. ¬†If you haven’t made any changes since loading the world (ie: you just loaded the world to export your ship) this should export ships in seconds rather than hours.

Also fixed a bug in the clone function



Download From github

Space Editor 0.9.0

Fix for a regional settings issue (many thanks to  Mandrago, Cortez and Marcos_Edson on the official forums for helping track this down)

Basic logging feature. ¬†Tick the checkbox, load a save file, it outputs a log to ‘log.txt’


Download From github

Space Editor 0.8.8

New release:

Adds: handling pilot data correctly.  You can now load savefiles in which your character is piloting a ship.

Download from github

Space Editor 0.8.7

New for this release:

Correctly handles stations (old versions converted them to large ships…oops!)

now only displaces entities when you clone them, export / import does not displace items… so be careful of collisions!

Download from github


Space Editor 0.8.6

I was going to leave this until tomorrow…but I got excited.

v0.8.6 adds support for mirroring blocks.

So you can go from this:


to this:


With a couple of clicks.

Get it here:

download from github