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space editor 0.9.1

Added a much, much faster export function.  If you haven’t made any changes since loading the world (ie: you just loaded the world to export your ship) this should export ships in seconds rather than hours.

Also fixed a bug in the clone function

 

 

Download From github




Space Editor 0.9.0

Fix for a regional settings issue (many thanks to  Mandrago, Cortez and Marcos_Edson on the official forums for helping track this down)

Basic logging feature.  Tick the checkbox, load a save file, it outputs a log to ‘log.txt’

 

Download From github




Space Editor 0.8.8

New release:

Adds: handling pilot data correctly.  You can now load savefiles in which your character is piloting a ship.

Download from github




Space Editor 0.8.7

New for this release:

Correctly handles stations (old versions converted them to large ships…oops!)

now only displaces entities when you clone them, export / import does not displace items… so be careful of collisions!

Download from github

 




Space Editor 0.8.6

I was going to leave this until tomorrow…but I got excited.

v0.8.6 adds support for mirroring blocks.

So you can go from this:

SpaceEngineers_2013-10-29-22-50-32-373_FinalScreen

to this:

SpaceEngineers_2013-10-29-22-51-27-585_FinalScreen

With a couple of clicks.

Get it here:

download from github




Space Editor 0.8.5

Yet another new release, this one has:

An all new layout (most functions now available via right click)
Ability to edit any of the positional information
Auto update feature

Untitled

Download from github




Space Editor Open Sourced

As promised: https://github.com/Tall-Paul/SpaceEditor

Nothing new in the code itself, hoping to have character placement and position editing by tomorrow.

Enjoy.




Space Editor 0.8.2 released

Another day another release….

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I noticed this morning that I’m not handling the player character very well. If you’re piloting a ship when you save, then load that save into SpaceEditor, then save… it loses the player character, and corrupts the save. Not very useful. So, my longterm goal (ie: in the next day or so) is to properly handle the player character, and let you pick a ship to control, or dump him (you) in the depths of space as you see fit. For now however, this release just refuses to load a save if you’re piloting a ship.

Also, I’ve made the treeview a bit nicer (changed the entity IDs to useful names like ‘Big Ship’ etc) and added a ‘delete’ button (by popular request).

Enjoy!




SpaceEditor Released

(I’ve since released a newer version of this software, which you can find here)

Just a quick post about a project I’ve been working on over the weekend: SpaceEditor.

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This is a basic savegame editor for the really rather excellent ‘Space Engineers’ (which you can find on steam here: http://store.steampowered.com/app/244850/?snr=1_7_15__13)

The game itself is a bit basic at the moment, it’s still in ‘early Alpha’ stage, so there’s not actually a great deal to do other than build ships and crash them into things. One thing that’s conspicuously missing at the moment is the ability to save / load your creations. You can save a whole ‘world’, but extracting your design from that world just isn’t enabled…yet.

That’s what this tool is aimed at. The current feature set is:

Load a save game (you need to browse to the ‘SANDBOX_0_0_0_.sbs file in your savegame folder)
Export any ships from that game into files (Make sure you have a ship entity selected in the tree before you press this!)
Import ship files back into a save game
clone a ship within the world (again, you have to have a ship entity selected!)

And it lets you do stuff like this:

SpaceEngineers_2013-10-27-11-10-33-550_FinalScreen

I’ll be open sourcing the project as soon as I’ve tidied it up, but for now you can grab the executable here:

*UPDATE* check here for the latest version: http://www.tall-paul.co.uk/category/coding/space-editor/

WARNING: this should be considered even more pre-alpha than the game itself. If it completely mangles that ship you just spent 3 days building, don’t say I didn’t warn you. Because I did. Just now.

Edit: New version released, this should be much quicker at loading…. I’ve updated the download link.




ExtendedLife.co.uk

After a month or so of effort in my spare time, the new version of ‘Extended Life’ launches today. From an original site running joomla with the Hikashop plugin, I’ve migrated to a Magento based store with an integrated wordpress site. A responsive theme is used to enable a decent mobile experience, and the increased performance and sophistication of magento should ensure that sales increase as well!

Click the image below to go to the site.

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