Stuff & Nonsense

MVC Architecture 2

MVC Architecture 2

In my previous post, I explored the idea of introducing software development principles to the world of infrastructure, specifically the translation of the ‘MVC’ design pattern to logically divide infrastructure into 3 distinct layers.  Today I’m going to take a look at each of these layers in more depth, and examine how they fit together and […]

piCraft source on github

piCraft source on github

Finally got round to releasing my (very rough / early) raspberry pi interface for minecraft on gitbhub. It’s still in a pre-pre-pre-alpha state, it’s just the sourcecode (although it runs in the development environment fine) so feel free to do what you want with it. You can see what picraft is / what you can […]

Magento: Sort search results by newest first

Magento: Sort search results by newest first

I recently (well, a few months ago) started working for online retail company prettylittlething.com.  Since then I’ve been getting back into the Magento way of doing things (along with managing their IT infrastructure… but that’s a whole other set of posts) and decided I might as well publish some of the minor tips and bits […]

Space Editor 0.9.4

Space Editor 0.9.4

Pretty big update today, I’ve finally (after like…a weeks worth of struggling) managed to get modular building working. This means you can construct ‘modules’ (ie: parts of ships), export them, then import tham and attach them to other ships. Here’s how it works: I use the ‘White inverted corner block’ as an attachment point (this […]