Space Editor 0.9.4

Pretty big update today, I’ve finally (after like…a weeks worth of struggling) managed to get modular building working. This means you can construct ‘modules’ (ie: parts of ships), export them, then import tham and attach them to other ships.

Here’s how it works:

I use the ‘White inverted corner block’ as an attachment point (this isn’t configurable at the moment, but I’m hoping to make a new blocktype soon and use that instead. For now though, don’t use that white inverted corner piece for anything else). So, make your ‘module’ and stick one of those blocks on it. Pay attention to its orientation!

Now, export that module in space editor.

Then, create the ship you want to attach the module to. Put a white inverted corner piece where you want the module to be attached. Again, pay attention to the orientation… your module will be rotated so its attachment block is orientated the same way as the one on your ship.

Load up your savegame in space editor, select your ship, select ‘Import module’ and navigate to the module file you exported earlier.

And that’s about it.

It’s been pointed out that to use the import module option (which relies on the space engineers library) this version needs to be installed in the same place as space engineers, which (for the steam version) is in:

c:\program files (x86)\steam\steamapps\common\spaceengineers\

I’ll work on creating a proper installer for the next version, but for now you’ll have to manually stick the space editor executable in there.

Download from github




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