coding (67)

Space Editor 2.0.3

Added ‘remove Pilot’ function….should allow fixing of savegames corrupted by the bug in the latest release of Space Engineers.

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Space Editor v2.0.2 Released

Oops…forgot to fix this before I released 2.0.1

right click behaviour is now fixed (no more having to left click then right click)

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Space Editor 2.0.1

I was going to stop making updates to this software, since the game itself now does much of what I set out to do… however, after some feedback on the forum thread (which is here by the way) I decided to carry on adding features etc.

So, I’ve added:

Moving entities
Deleting Entities
Regenerating entity IDs (this is useful if you export / import into the same savegame…each entity needs a unique id, this generates new ones)

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Space Editor 2.0.0

Major update today…

You’ll notice some functionality missing, but the important thing for this release is that the way I load / save data has been completely rewritten. I now use the same xml serialization libraries that the game itself uses…meaning that loading / saving is much, much quicker…and hopefully more stable.

So, this version can only do the basics (export / import ships) but it does it much quicker. Now I have a better base to work from I can start adding in more features.


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Space Editor 0.9.6

Not much of an update, but space editor now displays a little status message when it’s doing something… should stop people thinking it’s locked up when in fact it’s just trying to export that 100k block monster of a ship ūüėÄ

Also fixed a bug when loading pilots… should be a bit more stable now.

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Space Editor 0.9.5

Updated interface

Automagically find savegame folder

New ‘cleanup’ option (remove any entities with less than a set number of blocks)

Copy savegames (create backups)

Automagically copy in required library from space editor folder

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Space Editor 0.9.2

Sorry for the quick turnaround here…

Building on the quick export functionality in the last release, this one now allows you to do a ‘quick load’ on a world. In quick load mode you can’t edit any of the individual blocks that make up your ship (this will become more important once I implement modular building) but you can import / export and save much, much quicker than when doing a full load. So you can quick load a world, clone a ship (I tested with the 2000+ block big red ship) and save the world again in a matter of seconds.

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space editor 0.9.1

Added a much, much faster export function. ¬†If you haven’t made any changes since loading the world (ie: you just loaded the world to export your ship) this should export ships in seconds rather than hours.

Also fixed a bug in the clone function



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Space Editor 0.9.0

Fix for a regional settings issue (many thanks to  Mandrago, Cortez and Marcos_Edson on the official forums for helping track this down)

Basic logging feature. ¬†Tick the checkbox, load a save file, it outputs a log to ‘log.txt’


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Space Editor 0.8.8

New release:

Adds: handling pilot data correctly.  You can now load savefiles in which your character is piloting a ship.

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