Stuff & Nonsense

Space Editor 2.0.1

Space Editor 2.0.1

I was going to stop making updates to this software, since the game itself now does much of what I set out to do… however, after some feedback on the forum thread (which is here by the way) I decided to carry on adding features etc. So, I’ve added: Moving entities Deleting Entities Regenerating entity […]

Space Editor 2.0.0

Space Editor 2.0.0

Major update today… You’ll notice some functionality missing, but the important thing for this release is that the way I load / save data has been completely rewritten. I now use the same xml serialization libraries that the game itself uses…meaning that loading / saving is much, much quicker…and hopefully more stable. So, this version […]

Space Editor 0.9.6

Space Editor 0.9.6

Not much of an update, but space editor now displays a little status message when it’s doing something… should stop people thinking it’s locked up when in fact it’s just trying to export that 100k block monster of a ship 😀 Also fixed a bug when loading pilots… should be a bit more stable now. […]

Space Editor 0.9.2

Space Editor 0.9.2

Sorry for the quick turnaround here… Building on the quick export functionality in the last release, this one now allows you to do a ‘quick load’ on a world. In quick load mode you can’t edit any of the individual blocks that make up your ship (this will become more important once I implement modular […]

space editor 0.9.1

space editor 0.9.1

Added a much, much faster export function.  If you haven’t made any changes since loading the world (ie: you just loaded the world to export your ship) this should export ships in seconds rather than hours. Also fixed a bug in the clone function     Download From github