Category: coding
Space Editor v2.0.2 Released
Space Editor 2.0.1
I was going to stop making updates to this software, since the game itself now does much of what I set out to do… however, after some feedback on the forum thread (which is here by the way) I decided to carry on adding features etc. So, I’ve added: Moving entities Deleting Entities Regenerating entity […]
Space Editor 2.0.0
Major update today… You’ll notice some functionality missing, but the important thing for this release is that the way I load / save data has been completely rewritten. I now use the same xml serialization libraries that the game itself uses…meaning that loading / saving is much, much quicker…and hopefully more stable. So, this version […]
Space Editor 0.9.6
Space Editor 0.9.5
Space Editor 0.9.2
Sorry for the quick turnaround here… Building on the quick export functionality in the last release, this one now allows you to do a ‘quick load’ on a world. In quick load mode you can’t edit any of the individual blocks that make up your ship (this will become more important once I implement modular […]