Stuff & Nonsense

Posts by paul:

Magento: Image upload script

Magento: Image upload script

Hey all, been a long time since I posted anything since my job is keeping me pretty busy…. here’s something I implemented for prettylittlething.com that might come in useful for you. It’s a little script that basically scans a directory for images and, if it finds any, adds them to the relevant products. Images have […]

Magento: Sort search results by newest first

Magento: Sort search results by newest first

I recently (well, a few months ago) started working for online retail company prettylittlething.com.  Since then I’ve been getting back into the Magento way of doing things (along with managing their IT infrastructure… but that’s a whole other set of posts) and decided I might as well publish some of the minor tips and bits […]

Space Editor 2.0.1

Space Editor 2.0.1

I was going to stop making updates to this software, since the game itself now does much of what I set out to do… however, after some feedback on the forum thread (which is here by the way) I decided to carry on adding features etc. So, I’ve added: Moving entities Deleting Entities Regenerating entity […]

Space Editor 2.0.0

Space Editor 2.0.0

Major update today… You’ll notice some functionality missing, but the important thing for this release is that the way I load / save data has been completely rewritten. I now use the same xml serialization libraries that the game itself uses…meaning that loading / saving is much, much quicker…and hopefully more stable. So, this version […]

Space Editor 0.9.6

Space Editor 0.9.6

Not much of an update, but space editor now displays a little status message when it’s doing something… should stop people thinking it’s locked up when in fact it’s just trying to export that 100k block monster of a ship 😀 Also fixed a bug when loading pilots… should be a bit more stable now. […]

Space Editor 0.9.4

Space Editor 0.9.4

Pretty big update today, I’ve finally (after like…a weeks worth of struggling) managed to get modular building working. This means you can construct ‘modules’ (ie: parts of ships), export them, then import tham and attach them to other ships. Here’s how it works: I use the ‘White inverted corner block’ as an attachment point (this […]